Beating Used Games: Why Incentives in order to Discourage Pre-Owned Gaming Are Dreadful

January 12, 2021 0 Comments

Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse compared to any pirate sailing the high seas of warez. Or at least, that’s what publishers want us to think. Regardless of whether you have the right to sell the products you have purchased is irrelevant: the sale for used games is damaging the games industry.

When a new video game is traded in or sold to a game store, that money is then kept by the merchant rather than reaching the hands of the hardworking developer who spent blood, sweat and tears on producing their pride and joy. Exactly the same game could be bought and sold numerous moments and it can be argued that those buys are a potential sale which has been taken from the game companies themselves. It really is true that you don’t hear the music or film industry complaining about their second-hand losses, but does creating a good album or a movie compare towards the amount of money and effort spent on developing a Triple-A game title? As always, it is the consumer that decides whether a game is worth its $50 price tag, and often they decide to go with an used price instead.

Rubbish Incentives for New Purchases

Game companies already utilize a number of methods to gain extra cash following the release of their games in the form of downloadable content (DLC) and there are now bonuses to buying new. Pre-order bonuses appear to be popular right now with many games which includes codes for additional DLC or specific in-game bonuses.

We’ll be taking a look at some of the rubbish incentives offered by publishers in order to encourage new purchases and what options would be more welcome.
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Exclusive DLC & Pre-Order Bonuses: Gamers not necessarily new to the idea of receiving bonuses within collectors editions and the like, but recently we’ve been seeing a lot of extra freebies inside new games or as part of pre-ordering a title. Most of this is in-game DLC, such as new weapons plus armor, new maps or many other cosmetic additions which don’t in fact add that much to the game. In fact , most of this stuff you could probably reside without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable several, thank you very much. I would go because far to say that DLC armor is one of the most pointless examples of the DLC incentive, ever. Although maybe not as pointless as the Horse Shield from The Elder Scrolls IV: Oblivion.

In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Bioware have taken this one step further by offering a DLC delivery services in Mass Effect 2 and Dragon Age 2 . This service allows players to download a number of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a couple of small areas to explore plus a new weapon. Whilst this is a better motivation and adds more to the online game, if you didn’t purchase Mass Effect 2 new, then getting a your hands on Zaeed would cost you 1200 Microsoft Points ($15). Yikes.

The cost and worth of DLC is something to talk about at a later point, but to judge the quality of future DLC, compare this to the Undead Nightmare pack from Red Dead Redemption. For just 800 Microsoft Points ($10), a whole new single player game is unlocked which rivals the original game. From the stunning example of quality DLC.

Online Passes: Now this seems to be an interesting/worrying trend in recent games, delete as appropriate. It all started with EA as they introduced the idea of a good ‘Online Pass’ for some of their major titles, such as Dead Space 2, The Sims 3, Madden NATIONAL FOOTBALL LEAGUE 11, etc . This online complete is an one-time code which gives entry to online multiplayer functionality within their online games. What this means is that you are restricted from actively playing online unless you either buy the sport new, and thus have a pass program code, or you spend $10 on obtaining this pass if you’re unfortunate enough to buy the game second-hand.

A few companies have already started to take on this system, which includes Ubisoft, Codemasters, Warner, THQ and today Sony. Sony will be following the exact same trend by offering a code at $10 for second-hand gamers and this initiative will begin with the release of Resistance 3.

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